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Meta has decided to keep Horizon Worlds working in VR.
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Only games and experiences that already support VR in Horizon Worlds will continue to support VR, while new games will be released exclusively on mobile.
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The majority of the Horizon Worlds team’s development focus will be on mobile instead of VR.
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Horizon Worlds VR support will end on June 15, 2026, after which the service will be available only on web and mobile platforms.
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In February 2026, Meta announced it would shift the focus of Horizon Worlds to be almost exclusively mobile.
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Meta announced changes to its marketplace for VR software, putting emphasis on supporting third-party developers instead of major first-party development.
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In January 2026, Meta laid off 1,000 employees from its Reality Labs division.
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In February 2026, Meta laid off 10 percent of employees in its Reality Labs VR division.
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Starting March 31, 2026, Horizon Worlds will no longer be available in the Quest store on Meta Quest VR headsets.
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Meta will remove some Horizon Worlds–specific perks, including Meta Credits, avatars, and certain digital clothes and in-world purchases.
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Meta changed its corporate name from Facebook to Meta in support of its VR endeavors.
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Player avatars in Horizon Worlds originally did not include legs.
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Mark Zuckerberg’s avatar in Horizon Worlds became a meme online.
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Horizon Worlds was almost immediately populated primarily by children after launch.
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Meta invested billions of dollars in Horizon Worlds.
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Meta arranged partnerships with Imagine Dragons and Coldplay for virtual concerts in Horizon Worlds.
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Meta plans to release new VR headsets.
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Meta is investing heavily in AR glasses and related technologies.
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Reality Labs division includes AI and computer vision teams.
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Several thousand people continue to work in Meta’s Reality Labs division.
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Users of Horizon Worlds will not be able to create new spaces, but existing user-created worlds will continue to be supported.
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Meta stated that there will be no new games or major investments in Horizon Worlds.
Andrew Bosworth, Chief Technology Officer
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"We have decided, just today in fact, that we will keep Horizon Worlds working in VR."
Andrew Bosworth, Chief Technology Officer
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"There’s a much bigger audience in mobile."
Andrew Bosworth, Chief Technology Officer
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"Switching the Horizon Worlds development team’s focus to mobile at VR’s expense was a pretty easy way to increase their velocity."
Andrew Bosworth, Chief Technology Officer
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Andrew Bosworth said the decision to keep Horizon Worlds working in VR was in response to feedback from users who did not want VR support to end.
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"Immersive 3D and 2D concerts are still accessible on Quest via the TV app found in the Quest Store."
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"We’ll have some new concerts coming up as part of our larger content slate."
Jitesh Ubrani, Research Manager
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"I wonder how long it continues. ‘The foreseeable future’ does not sound like a ringing endorsement that this is going to stay around forever."
Mike Proulx, Vice President and Research Director
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"Meta’s pivot on Horizon Worlds is the predicted and inevitable outcome of a big, risky bet that never found an audience."
Mike Proulx, Vice President and Research Director
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"You can’t build a mass social platform reliant on hardware most people neither own nor want to wear for more than short bursts."
Mike Proulx, Vice President and Research Director
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"Advertisers follow their target audiences. And those audiences were never inside Horizon Worlds."
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"We have a robust road map of future VR headsets that will be tailored to different audience segments as the market grows and matures."
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"And Meta remains the single biggest investor in the VR industry. Why? Because we believe in VR as a critical technology on the path to the next computing platform."
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